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By the way, about how many players per city (server) are we talking about, I mean the screenshots show a HUGE city...
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As someone who plays Everquest, here's what that game is like: Popular servers commonly have upwards of 2500 people on them (from back when they used to actually give out the server populations online - they don't do that anymore). There are 40-some EQ servers, and they claimed over the summer to have had over 100,000 people online at one time.
Yes, they use a LOT of bandwidth down in San Diego.
For TMO, I would imagine they're looking at 50,000 or so subscribers, and maybe 10,000 online at once at peak times, then ramp up from there. That would be my take on it, but who knows? TMO could be like EQ and be stupidly successful beyond their wildest dreams, and all of a sudden have to cope with 50,000-60,000 people online at once. Star Wars Galaxies hit the shelves and had upwards of 300,000 subscribers within a month, if I'm not mistaken.
I doubt this will be a 'winnable" game. I've been playing EQ for 2.5 years, with no end in sight.