Ok, this might be stupid, but at the end of Reloaded, we see Neo open a door, big bright light shines on him and next thing we know, he's standing in the Architects room. Now how did he get there? Did he walk through a door? Did he materialise before the Architects eyes? If he did walk through a door, could it have been the door that leads to the Source? Could it be he already passed through the Source even before he reached the Architect.
I'm totally unsure about this because no actual clues are given, but it might be interesting to do some speculation about it. :p
I've always seen it as he entered a different dimention of the Matrix. He left the reality of the simulation of the world and entered a different reality all together. Sorta like different levels in a video game, but not to think of it as one level being higher or more significant than the other.
As far as materializing in front of the Architect, sure. Visualy, the Architect would see him just apear, in the blink of an eye. Having objects fade in and out would be unnecessary. They both know it's a simulation, why waste time programming a transition just to make it look pretty? Unless if the architect was really bored, well he did spend time to program his room like a circuit city TV display.:cool:
Doors in the Matrix are irrelevant. The only real purpose they serve is to hold locks.
We learned in M1 (the deja vu scene) that the Matrix can be altered at will. Then we saw in M2 that these alterations are controlled by keys. Persephone closes a door, opens it again with a key, and bam! we're someplace else. Neo gets dropped all over the face of existence because the goons of The Merovingian keep using them to misdirect him. The entire make-up of the Matrix has to be somewhat modular in nature (as amply demonstrated in Beyond), this merely shows how much.
Do the doors open into new rooms? Did the space behind each door change with each key? Or did the closing and opening of doors with certain keys dictate where they would lead? I believe this distinction is irrelevant, like the doors themselves. When you think about it, every door and window and sewage grate in the Matrix could serve as a hyper-dimensional gate, since the whole thing is just code anyhow.
Just look at the corridor of back doors. A hallway of identical doors, stretching to infinity in both directions. Do you really need to mark which door opens out to where with crayons and a map? No. All you need is the key to the place you're going.
Originally posted by Paladin
Doors in the Matrix are irrelevant. The only real purpose they serve is to hold locks.
We learned in M1 (the deja vu scene) that the Matrix can be altered at will. Then we saw in M2 that these alterations are controlled by keys. Persephone closes a door, opens it again with a key, and bam! we're someplace else. Neo gets dropped all over the face of existence because the goons of The Merovingian keep using them to misdirect him. The entire make-up of the Matrix has to be somewhat modular in nature (as amply demonstrated in Beyond), this merely shows how much.
Do the doors open into new rooms? Did the space behind each door change with each key? Or did the closing and opening of doors with certain keys dictate where they would lead? I believe this distinction is irrelevant, like the doors themselves. When you think about it, every door and window and sewage grate in the Matrix could serve as a hyper-dimensional gate, since the whole thing is just code anyhow.
Just look at the corridor of back doors. A hallway of identical doors, stretching to infinity in both directions. Do you really need to mark which door opens out to where with crayons and a map? No. All you need is the key to the place you're going.
They key is not what makes the door open to another room. Seraph said "The code is hidden in tumblers" (the lock mechnism). The key has nothing do do with the "hyper-dimensional gate" it is the position that the tumblers are in.
Well, just to be anal about it, if I understand correctly, it is the key that sets the position of the tumblers in a lock. Until a key moves them, they sit evenly.
The key is the mechanism that determines the positions of the tumblers. The lock then validates whether the position of the tumblers is such that it should open.
So, if you wanted, with code you could build locks that read the position of the tumblers set by the key and determine the location the door will open to.
Lumberjack nailed it..
Tumblers are in a sence useless with out a key to determine the positioning of the tumblers.
As for the door. I was merely under the assumption that since it is the Architect and he is who built the matrix that he merly rewrote the code to remove the door. This would cause less confusion when he says there are 2 doors to choose. Cause Neo could have said no there is 3.. the one I entered in. :)
Or....
due to the camera angles changing. whos to say that the Door to the left(that he chose) isnt in fact the door he came in from.
Cause the door on the left leads back to the matrix and to Trinity. and he did Fly out of the same building he went in from. there fore it could be the same door..
Yes, that's true, the Architect says something like "that door will lead you BACK into the Matrix" so it's the same door, he just made it disappear temporarily.
I still say keys are the key to the Matrix. If it was just tumblers, we'd have a Tumblermaster, not a Keymaster. Although maybe that's just because Tumblermaster sounds obscene.
you have a point Paladin about the tumblers.
However any basic knowlege of a locking system would indicate that the "key" is the needed piece of the puzzle.
with out the key designed to position the tumblers the door would not open(least to where ya wanted to go with in the matrix)
Ok I know this is a bit 2D considering the matrix is the focus point but I will try anyways.
you have 1 Car. lets say its a Cavalier. (the doors are already unlocked) now you have 2 Keys for a Cavalier(label them Key1 and Key2). Now Key1 is for your friends car. and key2 is for yours.. if you put in Key1 to your ignition you will note that nothing will happen. however if you put in Key2, you will actaully start the car. So as it stands both keys did move the tumblers however it was the proper key that determined the proper position the tumblers should be in to start the car.
so in the end it was the Key that made the difference. :)
hope that helps :)
Yes! That proves my theory! You are absoutely correct in mentioning cars, Crash_Override. My own car has a key 1 and a kay 2. Key1 works on all of the locks...but key2 will not open the trunk or the glove compartment. It's the key that I'm supposed to leave with the driver for valet parking.
Identical tumblers, but it's the keys that make them operate differently. This is also very critical in the world of computers, because everyone knows that when you're talking about keys and access, you're really talking about encryption.
I was actually talking about a newer Cavalier with a 1 key setup. :)
and actually Identical tumblers are not so Identical.
The main components in the pin-and-tumbler design are a series of small pins of varying length. The pins are divided up into pairs. Each pair rests in a shaft running through the central cylinder plug and into the housing around the plug. Springs at the top of the shafts keep the pin pairs in position in the plug. When no key is inserted, the bottom pin in each pair is completely inside the plug, while the upper pin is halfway in the plug and halfway in the housing. The position of these upper pins keeps the plug from turning -- the pins bind the plug to the housing.
if your car uses a 2 key setup. then it has 2 different tumblers. one set for each key. You cant make a tumbler lock set up to 2 different key patterns to do 2 different things.
Matrix. yeah different story sorta. where it really is dependant on the key and what position it sets the tumbler too.
Neo can now melt the locks, so keys may not be an issue for him anymore. Perhaps...
Res
or maybe you needed a key to enter but not to exit. maybe the door when opened again led to where he was previously. therefore why use a key. Just go right through. :)
Not sure if I am remembering correctly, but it seems like when Neo left the Arch he opened the door, then as the scene changed to Trinity's perdicament, there is a shot of a closed door focused on the lock/knob that begins melting. I am assuming that is a different door than the one that lead out of the Arch's chamber. Am I remembering correctly?
Res
Originally posted by Crash_Override
or maybe you needed a key to enter but not to exit. maybe the door when opened again led to where he was previously. therefore why use a key. Just go right through. :)
That's what I've always assumed. Neo will continue to expand his powers to include this kind of "teleportation" -- rip open the Matrix anywhere he wants, walk through, and find himself where he wanted to go. It's all just code anyhow, right?
or for arguements sake. maybe he is irresponsible and left the dang key in the door. :)
Im sure he had more on his mind then takeing the key out and pocketing it. :)
All of which just begs the question:
What is The Keymaker?
someone please tell me whats the point of this thread?
Paladin, the keymaker is a program, like merovingian
Originally posted by Paladin
All of which just begs the question:
What is The Keymaker?
I think the keymaker is like a programe on dads comuter. He makes all of the keys for you to go through doors you cant. that is why neo and morph needed him. to open the door to the arch
I think that when neo walks through the door he enters the mainframe in a different level as the level of all those doors.
Just look at the corridor of back doors. A hallway of identical doors, stretching to infinity in both directions. Do you really need to mark which door opens out to where with crayons and a map? No. All you need is the key to the place you're going. [/B][/QUOTE]
then if all u need is a key to a place, y have so many doors. if u use the same key for each 1 u'll end up at the same place, so y not have just 1 door with all the keys leading to a different place even if u use the same door.
hope this makes sense
good point. About Neo melting the lock, he wouldn't go to anywhere cool because that wouldn't manipulate the tumblers.
The doors and keys are both significant. The doors are like ports on a computer. If left open they can be exploited. If the doors weren't significant only one door would be needed. And the keymaker would lead Neo and Morpheus to other doors.
Remember Neo said, "These are back doors aren't they?" That is computer slang for finding a back way into a computer via a port. The various keys would be the code needed to unlock these "ports"
the architech offered the door to the source so he probably had not reached the source yet otherwise they probably would have merged-
The source is the CPU(central processing unit of computers-brain), we are wondering if it is also the BIOS as well- it may be both-
Neo is a type of program in a sense a harnessed element- half human half program-
Maybe every tumbler has the same combos as all the others just that they need a key to be opened to different places, so you could be at the Motel down the road and open a door and it lead you to The Louve (a french museum like place).....so maybe the keys that don't fit are actually only built for one purpose for one set of tumblers while others can be used on any set of tumblers...
:: i prefer to think that when neo entered the door... it being pure white it was a kind of construct program... then the architect created everything around him, because if you look neo looks suprised to see everything around him... maybe it just "appeared" matrix style like the furniature and tv in the construct of the first matrix movie with morpheus explaining the matrix to neo.
Yeah, probably, lol, whered you get your icon Neutrosophic? Is that some type of parody or something of the Matrix, or is it the practice or something, cause the guy in black kinda looks like Neo...
Yes, I believe he kind of materialized in to the room after the key was inserted.
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